Monday, May 01, 2006


Week 8
Designing immersive environments


Space in computer games. Space are created in computer games for players to explore and to play in a game. These spaces are big but they are limited or they each have their own bourdaries. These boundaries are set to guide the player throughout the games so they are able to continue to the next stage.


Space also allows players to move around in a game to look for tools, other players and etc. All computer games need to have space, without space, there would not be a game. But these space are always limited, if the designer of the game do not limits them, then the player would have a hard time finishing the game or it would be an endless game.

In conclusion, space is created for the pleasure of the player to play in a game.





Week 7
Designing Mediated Experience

Things are design on purpose to make us how we are suppose to respond to it. For example, movies, articles, journals, music and etc.

We are being control by the designers on how to react to their creation of art work. We experience what they wanted us to experience. Which is why we feel goose bumps in a horror movie, laugh until our tears out in a comedy and etc. They are all well planned and designed.

We are all involve in one way or another, sometimes we do not even realise it happens. This happens even on a road, you saw a Motorola mobile phone billboard and information went into your brain. Humans have reaction when they see things. We can get attracted to what is on the billboard and it might be convincing enough to make us want to own a Motorola mobile phone. The billboard was design for such.

(http://people.msoe.edu/~raud/forum/V80%20Billboard.jpg)


We do not have many choices to avoid such experience. Even in news, they are all design for us. The choices we have are, switching channels or shut off the television set. However, when it is off, we are able to be attracted by our surroundings.

It is too hard to avoid being control by our surroundings that was design to control our experiences.